Grades 2-3

OSMO

What is OSMO?

  • A learning system that uses an iPad and physical objects to keep kids engaged in learning and build their confidence through hands-on play.
  • Fosters learning in key areas such as: Coding, math, English language arts, art, etc.
  • Specific skill set associated with each app (see list below)
  • Needed: iPad, Base, educational games
  • Most suitable for: grades 2-3

Core Apps

Tynker

  • Needed: iPad
  • Most suitable for: grades 2-5
  • Module 2 in Apple's Everyone Can Code Curriculum

Quick Start Teachers Guide

Getting Started with Code - iBook

iPad App

YouTube Channel