Grades 2-3
OSMO
What is OSMO?
A learning system that uses an iPad and physical objects to keep kids engaged in learning and build their confidence through hands-on play.
Fosters learning in key areas such as: Coding, math, English language arts, art, etc.
Specific skill set associated with each app (see list below)
Needed: iPad, Base, educational games
Most suitable for: grades 2-3
Core Apps
Coding Awbie: logic, problem solving skills, and coding
Coding Jam: advanced coding concepts and how to create music
Coding Duo: coding with multiple chains or lines
Numbers: counting, addition and multiplication
Pizza Co: math, money, fractions, and non-verbal communication
Tangram: spatial relational skills
Words: spelling and critical thinking skills
Masterpiece: improve drawing skills
Dash & Dot
Needed: iPad, Dash/Dot robot, accessories
Most suitable for: grades 2-3
Lesson Bank from Wonder Workshop
Additional Teacher Resources (Google Drive Folder)
Apps
Tynker
Needed: iPad
Most suitable for: grades 2-5
Module 2 in Apple's Everyone Can Code Curriculum
Getting Started with Code - iBook